280620

Working on that 3DCoat>Quixel>Blender workflow.
Most of the assets were created with 3DCoat, however, for some meshes, I've just used Musgrave displacement in Blender (I'm lazy)
As for the hooded figure - went with a rough sculpt and threw a poncho-like cloth with simulation over his head

Setting the scene, cranking up roughness maps

Setting the scene, cranking up roughness maps